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CIS162AD -- C Sharp (C#) -- Section 5832
Professor: Dave Hammer dwhammer@cox.net http://members.cox.net/dwhammer/ Student: Patrick Moss patmoss@patmoss.com http://www.patmoss.com/cis162ad/ Worksheet #5 Due Thursday, March 30, 2006
I. Definitions
1. GUI = graphical user interface (p. 799)
Instead of presenting the user with a "black screen"
that displays only text, we can present the user with
a high-resolution graphic screen display, including
interactive mouse and keyboard for input. A GUI
includes menus, buttons, pictures, and text that
enable users to interact with applications during
program execution.
2. event (p. 798)
An event is a notification from the operating system
that an action, such as the user clicking the mouse
or pressing a key, has occurred.
3. event handler (p. 798)
Event handlers are methods that define what should
happen when an event such as a mouse click on a
button or a click on the keyboard occurs.
4. Form (p. 386+)
Form is a predefined .NET class that includes a number
of methods and properties used to create a basic
Windows screen. A form inherits characteristics of
the System.Windows.Forms.Form class.
A Form is a rectangular GUI display that can contain
various graphical elements, such as buttons, text boxes,
labels, pictures, etc.
Some of these elements can function as controls to
allow the user to interact with the running program.
5. Controls (p. 797)
Controls are objects that can display and respond to
user interactions, such as button clicks.
6. derived class (p. 798, 386, 46, 29)
One class can be derived from another ("base") class.
The new class inherits all of the functionality of the
base class. All classes are ultimately derived from
the top-level class System.Object.
C# utilizes the .NET Framework, which has a class
library that provides a very large collection of over
2,500 resuable types (classes) available to any .NET
language: C#, VB, J# and C++.
7. Name property (p. 407)
Each GUI element that can be "drawn" on a Windows Form
has a Name property. When creating a control from the
System.Windows.Form.Control namespace, the Name property
gets or sets the name of the control.
8. BackColor property (p. 407)
A GUI element can have a foreground color and also a
background color. When creating a control from the
System.Windows.Form.Control namespace, the BackColor
property gets or sets the background color of the
control.
II. Questions or short essay
1. What are important design considerations as you create
the Graphic User Interface for your program? (p. 388+)
a. Consistency
Control interaction should be consistent. Colors and
text should be consistent.
b. Alignment
Use alignment for grouping items. Place similar items
together. Use blank space to aid in grouping.
c. Avoid clutter
Do not crowd a form with too many controls. Buttons
to be clicked should be large enough for ease of use.
Text should be large enough to be clearly legible.
d. Color
Choose color combinations that are clearly legible
and also that are pleasing to the eye.
e. Target Audience
Consider the needs of the target audience, including
their hardware display capabilities. For example, if
they are viewing a GUI on a small PDA, then display
few and smaller controls and minimal graphics.
2. Describe five properties of the Form class. (p. 393+)
a. BackColor: The form background color.
b. Font: The form font.
c. ForeColor: The form foreground color.
d. Location: The x,y coordinates of the form.
e. Size: The x and y dimensions of the form.
f. StartPosition: WindowsDefault or CenterScreen.
g. Text: The form title.
3. What is the purpose of the Text property for a control?
(p. 407)
The Text property gets or sets the text associated with
the control. For example, if the control is a button,
the Text property value is displayed within the body
of the rectangular button.
4. What do you use TextBox objects for? (p. 412-416)
The TextBox control object can be used to enter data or
to display text during runtime. For example, we can
display an information message or an error message to
the user. And we can prompt the user, requesting input
data or control decisions during program execution.
5. Describe the difference between how console applications
and windows applications work.
a. Console applications present the user with a "black
screen". Screen display and user interaction is via
text input/output.
b. Windows applications are GUI based, and usually include
controls that respond to mouse clicks and keyboard input
for dynamic user interaction with the running program.
6. How do you put code for a button click event into your
program?
a. Create the button on the form.
b. Double-click on the button.
c. The button click event code skeleton will be displayed
on the screen for this button.
d. Enter the program code within the enclosing brackets for
this click event skeleton.
III. Programming Exercise
Create the following program:
Create a higher/lower guessing game using a graphical
user interface. Allow a user to keep guessing until he
guesses the number. Choose two colors for your game:
one should be used to indicate that the value the user
guessed is higher than the target; the other is used to
indicate that the value the user guessed is lower than
the target. With each new guess, change the form color
based on whether the guess is higher than the target or
lower. Keep a count of the number of guesses. when the
the user hits the target, display a MessageBox indicating
the number of guesses it took. Several approaches can be
used to seed the target: one is to generate a random
number by constructing an object of the Random class.
For example, the following stores a random whole number
between 0 and 100 in target:
Random r = new Random();
int target = r.Next(0, 100);
Turn in your source code for this program.
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